Centuries after the events of Ocarina of Time (1998) and Majora’s Mask (2000), the young hero named Link works on a farm in Ordon Village. Until one day his village is attack by Bulbins as they carry off with the children as Link pursues the monsters. Link is then stopped in his tracks by a wall of Twilight where he is pulled in and the strange realm turns him into a wolf. Waking up imprisoned he is freed by an imp-like Twilight being named Midna who mocks his situation but agrees to help him providing that he obeys her. As they escape, Midna guides Link to Princess Zelda who explains the reason for the phenomenon. Zelda explains that Zant, King of the Twilight has stolen three of the four Light Spirits and conquered the kingdom of Hyrule. As soon as Link in his own realm, the mission is on to restore the light to the kingdom and stop Zant’s diabolical conquest. However, not only is there more to Midna than she lets on but an ancient evil from the past returns that threatens both Hyrule and the Twilight realm.
Story wise, Twilight Princess is still one of the
darker entries of the Zelda franchise. Not just visually but the story builds
up the threat much more than before to make it feel legit. With real people
dying instead of being put to sleep then waking up and presents demonic
possession. The player can actually feel the evil around them in this game. Added
with the character development in Twilight Princess HD the writing makes
the game more solid for those who love to play games for the story.
As mentioned earlier, Twilight Princess HD is a darker game in terms of visuals and tone that can be compared to the Lord
of the Rings. The reason for the darker visuals is that since the release
of The Wind Waker back in 2003, fans had mixed reception with the more
colourful cel-shaded approach with its graphics. The gameplay remained true to
the Zelda name and even the story is quite emotional. But fans wanted a darker
approach to every new game as The Legend of Zelda franchise established
itself to be the opposite of the colourful and more family friendly Super
Mario Bros. So Twilight Princess was made to cater to that
demographic as a more “adult” Zelda game. While the updated visuals really shine to
make the game less blurry than it did before, the graphical update isn’t as big
as The Wind Waker remake was. For that game the Wii U’s graphics really
made the colour pop out more as if it was MADE to be released in HD. This
doesn’t hurt Twilight Princess HD’s visual update, but it pales in
comparison by a bit to The Wind Waker HD.
For the remake’s gameplay, the re-release takes the two
versions of Twilight Princess and combines them into one. In standard
mode players play the updated version of the Gamecube version whereas hero
mode is the updated Wii version as the world is flipped around and the player
takes more damage when hit, adding more difficulty to players that want to
challenge their skills. The Wii U’s gamepad makes it easier to access the menu
for items for a smoother experience without the need to pause the game
constantly. Like the other Zelda remakes of the past the use of the double
screen helps for a faster gameplay that doesn’t interrupt the player’s pace.
Finally, the addition that makes Twilight Princess HD
standout from the rest of the franchise is that the game is the very first
Zelda title to use amiibo figurines. It should be noted that the game can only
use the amiibo based off of the Zelda characters, which also includes the
exclusive Wolf Link amiibo that only comes with the Collector’s Edition. Using
the Link and Toon Link amiibos restores the player’s arrow ammunition and the
Zelda and Sheik amiibo restore the player’s health. But the Ganondorf amiibo
contrasts to the other four by weakening the player’s health so even in
standard mode the player will take twice as much damage from a hit. Adding the
same challenge one would get from the hero mode. Finally the Wolf Link’s amiibo
usage is quite different as it is the only amiibo that can access the game’s
Cave of Shadows dungeon. A special area that is similar to the optional side
quest Cave of Ordeals in the main game, but the player cannot recover their
health. So this addition is like a survival mode that has a hidden reward that
a player can only access by clearing the Cave of Shadows. The usage
of the amiibo is optional as they are not really needed to play the game but they
can be used if the player needs assistance or want to challenge themselves.
No comments:
Post a Comment